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You are building a multimodal generative A1 model that creates realistic indoor scenes by combining textual descriptions, floor plans (geospatial data), and object libraries. The goal is to generate high-quality 3D models of the scenes. However, the model often produces scenes with physically implausible object arrangements (e.g., objects floating in the air, overlapping furniture). How can you MOST effectively integrate physical constraints into the generation process to ensure more realistic scene compositions?
Correct Answer: B,C,D
Using a physics engine for post-processing (B) directly simulates physical interactions. Implementing a rule-based system (C) enforces basic constraints. Training a discriminator (D) adds a learning component for physical plausibility. Increasing the dataset size (A) might help but doesn't guarantee physical plausibility. Limiting generation to the training set (E) restricts creativity and generalization.