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Which major sections can be added or modified in the State activity of a UiPath project that uses State Machines?
Correct Answer: D
The State activity is a container for using State Machine specific activities. It can be added or modified in the State Machine activity, which is a type of automation that uses a finite number of states in its execution1. The State activity contains three major sections: Entry, Exit, and Transition(s)2. The Entry section enables the user to add entry actions for the selected state, which are executed when the state is entered. The Exit section enables the user to add exit actions for the selected state, which are executed when the state is exited. The Transition(s) section displays all the transitions linked to the selected state, which are represented by arrows or branches between states. Each transition can be expanded to view or edit its three subsections: Trigger, Condition, and Action2. The Trigger subsection enables the user to add a trigger for the next state, which is an activity that initiates the transition. The Condition subsection enables the user to add a guard condition for the transition, which is a Boolean expression that must be true for the transition to occur. The Action subsection enables the user to add an action for the transition, which is an activity or sequence that is executed before the transition occurs. Option D is the correct answer, as it lists the major sections that can be added or modified in the State activity of a UiPath project that uses State Machines. Option A is incorrect, as there is no Conditional expressions section in the State activity. Option B is incorrect, as there are no Guard and Trigger attributes sections in the State activity, but rather subsections in the Transition(s) section. Option C is incorrect, as there is no Trigger conditions section in the State activity, but rather a subsection in the Transition(s) section. References: 1: State Machine 2: State